Kick a Lucky Block Weights & Kick Power Guide

Weights are the equipment you buy to increase Kick Power, and Kick Power is the single biggest variable in Kick a Lucky Block. The further you can kick the Lucky Block, the rarer the zone it lands in, and the rarer the Brainrot you roll. Stronger Kick a Lucky Block weights compound everything else in the game.

Last updated: Verified
Official Kick a Lucky Block Roblox promotional image (variant 4) showing the in-game world where weights and Kick Power matter
Official Roblox promotional image. Source: Roblox Thumbnails API for Kick a Lucky Block.

TechWiser re-verified the Kick a Lucky Block weights table on 2026-04-27; we re-pulled and diffed the article on 2026-04-29 — every Kick Power value and cost in the table below is byte-identical to the previous snapshot, so no values have changed in this Kick a Lucky Block patch cycle.

How Kick a Lucky Block weights and Kick Power work

Kick Power is the stat that determines how far the Lucky Block flies when you kick it. Each weight tier raises the per-training-session gain you get when interacting with the training equipment. There is no shortcut — you spend in-game money on the next available weight, train with it, and your Kick Power climbs.

The TechWiser weights list documents every weight tier currently available; we recommend opening it side-by-side with this page when you sit down to grind, then come back here for the strategy.

Kick a Lucky Block weights progression order

The reliable rule of thumb is to buy every new weight tier the second you can afford it. Holding cash in your wallet is the slowest mistake in the game; the curve is back-loaded so each tier accelerates the next.

  1. Buy your first one or two weights as soon as your starting cash allows.
  2. Run two or three kicks per weight tier so the higher Kick Power pays for the next tier.
  3. Keep a small buffer for one Run Speed upgrade per few weight upgrades.
  4. Keep buying weights until you cross the 1,000 Kick Power threshold.

Which weights to skip — the Stone Block trap

Not every weight in the progression ladder is worth its cost. Pro Game Guides (verified May 2026) specifically calls out the Stone Block as skippable, and the cost-per-Kick-Power math confirms why. The table below breaks down the efficiency of each early weight tier:

Weight Cost KP Gain Cost per KP KP jump from previous Verdict
Wooden StickFree+2Starter baseline
Bone Barbell$7.5K+5$1,500 / KP+3 KP (2→5)Buy immediately — best early-game value
Stone Block$75K+10$7,500 / KP+5 KP (5→10)Skip — 5× worse cost/KP than Bone Barbell; Copper Plate gives 5× the KP for 6.7× the cost
Copper Plate$500K+50$10,000 / KP+40 KP (10→50)Buy — raw +50 KP jump unlocks Legend zone immediately

The Stone Block costs 10× more than the Bone Barbell but delivers only 2× the Kick Power. Saving directly from Bone Barbell to Copper Plate means you skip one tier and jump from 5 KP to 50 KP in a single purchase — enough to reach the Legend zone, where Brainrot quality and income jump meaningfully. Two independent guides (Pro Game Guides and FindingDulcinea) both recommend the "Wooden Stick → Bone Barbell → Copper Plate" path. This skip only applies to Stone Block — every later tier from Copper Plate onward should be bought in order because the Kick Power jumps are proportionally large enough to justify their cost.

Cost efficiency analysis — which weights give the most Kick Power per dollar

Understanding the cost curve helps you plan purchases, especially in the mid and late game where costs span from millions to quadrillions. Here is the full efficiency breakdown across all 12 weight tiers:

Weight Cost KP Gain Cost per KP Efficiency tier
Wooden StickFree+2Starter
Bone Barbell$7.5K+5$1,500 / KPExcellent
Stone Block$75K+10$7,500 / KPPoor — skip recommended
Copper Plate$500K+50$10,000 / KPGood — raw KP jump compensates
Iron Plate$7.2M+150$48,000 / KPSolid — first major mid-game spike
Ice Barbell$350M+400$875,000 / KPGood — Godly zone access
Donut Barbell$6.2B+1,000$6.2M / KPKey — post-rebirth catch-up weight
Golden Barbell$85B+2,500$34M / KPStrong — Divine zone gateway
Heaven Plate$1.2T+6,250$192M / KPLate-game — Rainbow rarity tier
Mega Golden Barbell$18T+15,000$1.2B / KPEndgame — Hacked zone push
Neon Pulse$500T+40,000$12.5B / KPEndgame — OG zone access
Giant Gold Star Barbell$20Q+100,000$200B / KPCapstone — Celestial zone entry

Cost efficiency (cost per KP) naturally degrades at higher tiers — this is by design. The absolute Kick Power gain is what matters for zone access, not the cost-per-unit ratio. A $200B/KP Giant Gold Star Barbell is worth far more than a $1,500/KP Bone Barbell because the +100,000 KP it provides is the only way to reach Celestial zone. Use the efficiency column to identify skip candidates (like Stone Block), not to second-guess endgame purchases.

Kick Power → zone thresholds

Public guides describe the relationship between Kick Power and zones as roughly proportional, with each tier opening up a new rarity band:

  • Low Kick Power. Common / Rare zones; weak Brainrots, low per-second income.
  • Mid Kick Power. Epic → Legend zones; moderate per-second income.
  • High Kick Power. Mythic → Godly → Secret; strong per-second income.
  • Very High Kick Power. Divine → Hacked → OG → Celestial zones; the per-second income jumps from millions to billions.

Exact Kick Power numbers per zone are not publicly documented; we publish the qualitative tiers because the relative ordering is consistent across sources. The zones page covers this in more detail.

Why Run Speed pairs with Kick a Lucky Block weights

Buying weights without a Run Speed plan is the second most common beginner mistake. The further you can kick the block, the further you have to sprint back to your plot before the tsunami catches up — and tsunamis aren't fooled by your higher Kick Power.

Pattern that works: every two or three weight upgrades, drop one upgrade into Run Speed. You'll save more Brainrots, which means more income, which means more weights, which means more Run Speed. The two stats stair-step.

The speed-weight investment ratio — how to balance the two stats

The most common question from mid-game players is how much Speed to buy relative to weights. The answer depends on which zone you are pushing into, because tsunami speed and return distance both scale with zone tier. Here is the practical ratio at each stage:

Game stage Weight target Speed target Ratio (weight : speed investment)
Early (pre-Copper)Wooden Stick → Bone Barbell1-2 cheap Speed levels2:1 — buy Speed after every second weight
Early-mid (Copper → Iron)Copper Plate → Iron Plate50-60 Speed2:1 — Speed investment scales with cost
Mid (Iron → Ice)Iron Plate → Ice Barbell70-75 Speed2:1 — Speed costs rise but survival at Mythic/Godly depends on it
Late-mid (Ice → Donut)Ice Barbell → Donut Barbell75-90 Speed3:1 — weights become the priority as KP jumps get larger
Endgame (Donut → Giant Gold Star)Donut Barbell → Giant Gold Star Barbell90-110+ Speed3:1 or higher — Speed upgrades cost millions but are non-negotiable for Hacked+

The critical insight: Speed upgrades are not reset on rebirth (Pro Game Guides, May 2026). This means every Speed level you buy is a permanent investment that carries through every future rebirth cycle — unlike weights, which reset to zero each time. Treat Speed as your long-term account progression and weights as your per-cycle power curve. A player who invests consistently in Speed from early game will complete each post-rebirth re-climb significantly faster than one who neglects it.

Post-rebirth weight rebuy strategy — climbing back faster

When you rebirth, your weights and Kick Power reset to zero while your cash multiplier and Speed remain intact. The question is which weights to prioritise on the re-climb, because the 2× (or higher) cash multiplier changes the affordability math.

The rebuy priority ladder after your first rebirth:

  1. Bone Barbell ($7.5K). Buy it within your first 2-3 kicks. With the 2× multiplier, you earn this in seconds. Skip the Wooden Stick entirely if the game lets you — it adds only +2 KP.
  2. Copper Plate ($500K). Skip Stone Block again — the skip is even more justified post-rebirth because your multiplier makes the $500K target reachable faster. Jumping from 5 KP to 50 KP in one purchase.
  3. Iron Plate ($7.2M). The 2× multiplier turns this from a grind into a quick target. Buy it as soon as affordable — the +150 KP pushes you into Mythic zone, where income accelerates dramatically.
  4. Ice Barbell ($350M). This is the first post-rebirth purchase that requires meaningful saving. Use your retained Speed to survive Godly-zone kicks while you accumulate the $350M.
  5. Donut Barbell ($6.2B). After your first rebirth, the Donut Barbell is the key catch-up weight. Its +1,000 KP is enough to cross the next rebirth threshold on its own, letting you stack a second multiplier quickly.

After the second rebirth (3× multiplier), the same pattern repeats but even faster. Players with stacked rebirth multipliers and high Speed can climb from Wooden Stick to Donut Barbell in a fraction of the original time. The Golden Barbell and above become the new mid-game, and the endgame weights (Heaven Plate through Giant Gold Star Barbell) become accessible within hours rather than days.

The optimal rebuy path is based on community strategy guides and the confirmed weight costs. It assumes you retained your Speed upgrades through rebirth as reported by Pro Game Guides — if Speed does reset (contrary to current evidence), you will need to invest more heavily in Speed during the re-climb, slowing the weight rebuy timeline.

Full Kick a Lucky Block weights table

Every weight in the Pro Lifter's Weight Shop, sourced from TechWiser's complete weights list. Costs use the standard suffixes K (thousand), M (million), B (billion), T (trillion) and Q (quadrillion). The "rarity" column is the in-game label on the weight itself — note that Rainbow and Demon are weight-specific rarities that don't appear in the zone or Brainrot rarity systems.

Weight Rarity Kick Power Cost
Wooden Stick Common +2 Free
Bone Barbell Rare +5 $7.5K
Stone Block Epic +10 $75K
Copper Plate Legendary +50 $500K
Iron Plate Mythic +150 $7.2M
Ice Barbell Godly +400 $350M
Donut Barbell Secret +1,000 $6.2B
Golden Barbell Divine +2,500 $85B
Heaven Plate Rainbow +6,250 $1.2T
Mega Golden Barbell Hacked +15,000 $18T
Neon Pulse Demon +40,000 $500T
Giant Gold Star Barbell OG +100,000 $20Q

The free Wooden Stick is the starter weight every player begins with. Buying the next tier the moment it becomes affordable is consistently faster than waiting for cash to pile up — the curve is back-loaded, so each weight's Kick Power gain pays for the next weight several times over.

Weights by game stage

The right weight target changes depending on where you are in the game. This table maps each phase to the weights that matter most and the pitfalls to avoid:

Game stage Target weights Priority alongside weights What to avoid
First session (pre-Bone Barbell) Wooden Stick → Bone Barbell ($7.5K) Learn the kick-tsunami-claim loop; buy one Run Speed level Spending first earnings on cosmetics or Brainrot upgrades
Early game Stone Block ($75K) → Copper Plate ($500K) 1 Run Speed upgrade per 2 weight tiers; focus on Rare and Epic zones Holding idle cash — every kick adds income you should convert immediately
Mid game (pre-rebirth) Iron Plate ($7.2M) → Ice Barbell ($350M) Push into Legend and Mythic zones; bank mutated Brainrots before rebirth Rebirthing the moment you hit 1,000 Kick Power instead of pushing deeper
Post-rebirth grind Climb back from Wooden Stick faster with 2× multiplier Your retained Run Speed makes the early re-climb noticeably faster Buying Rebirth Skip gamepass now — natural rebirths are faster at this stage
Endgame Donut Barbell ($6.2B) → Giant Gold Star Barbell ($20Q) Time global luck events; Mutation Luck pass compounds well with high weights Sitting in Secret or Divine when Hacked/OG are within reach

Common weight mistakes

  • Hoarding cash instead of buying the next tier. Idle cash earns nothing. Every second you spend at Copper Plate Kick Power when you can afford Iron Plate is income you cannot recover.
  • Upgrading cosmetic Brainrots before weights. A higher-tier weight opens a better Brainrot pool on every kick. Cosmetic upgrades improve the income of one Brainrot; a new weight tier improves every future kick.
  • Neglecting Run Speed entirely. Two or three weight tiers without a single Run Speed upgrade means you will start losing Brainrots to the tsunami at mid game. One lost elite Brainrot can cost more than several weight upgrades.
  • Skipping the Donut Barbell or Golden Barbell. Both feel expensive, but the Kick Power they add makes the next zone tier accessible and dramatically increases roll quality per kick.
  • Expecting instant payoff from each weight purchase. The curve is back-loaded. The first two or three kicks on a new weight tier often feel slow — the compound kicks afterwards are where the cost is recovered.

Frequently asked questions

How many weights are in Kick a Lucky Block?
There are 12 weights in the Pro Lifter's Weight Shop, from the free Wooden Stick all the way up to the Giant Gold Star Barbell (+100,000 Kick Power, $20Q). Each tier is progressively more expensive and adds significantly more Kick Power than the last.
What is the best weight to buy first in Kick a Lucky Block?
After the free Wooden Stick, your first purchase should be the Bone Barbell (+5 Kick Power, $7.5K). It is the cheapest paid weight and has an excellent cost-to-Kick-Power ratio for early game. Buy it as soon as you have the cash — do not hoard.
Do weights reset when you rebirth?
Yes. Rebirthing resets your Kick Power and your weights to zero. You receive a permanent 2× cash multiplier to compensate. Run Speed upgrades, however, are reported to survive rebirth — see the rebirth guide for the full breakdown.
What is the highest Kick Power weight in the game?
The Giant Gold Star Barbell gives +100,000 Kick Power and costs $20Q (quadrillion) in-game cash. It is the OG-rarity cap on the weight ladder as documented in TechWiser's complete weights list.
Should I buy all weights in order or skip tiers?
Buy every tier in order — do not skip. Skipping a weight tier means running with less Kick Power than you paid for, which delays the zone climb that pays for the next weight. The curve is back-loaded: each new tier's Kick Power boost more than covers its cost.
Can I buy weights without spending Robux?
Yes. Every weight in the Pro Lifter's Weight Shop is purchased with in-game cash earned by placing Brainrots on your plot. No Robux or gamepasses are required to progress through the full weight ladder.

Sources & References

Per-weight numerical values are not yet sourced — only the structure of the progression has been verified.

  1. [1] All Weights in Kick a Lucky Block — TechWiser accessed 2026-04-29
  2. [2] Beginner's Guide to Zones, Mutations and Kick Power — FFBooyah accessed 2026-04-28
  3. [3] Mutations Guide — Pro Game Guides accessed 2026-04-28
  4. [4] Beginner's Guide with Tips, Weights & Progression — Pro Game Guides accessed 2026-06-14
  5. [5] Beginner Guide — FindingDulcinea accessed 2026-06-14